LEJ4Learning

1. Introduction: Software Processes
2. Software Processes (Agile Methods)
3. Software Design Basics
4. Rational Unified Process (RUP)
5. Introduction to Software Design
6. Software Design Components
7. Internal Abstraction : Modularization
8. 3-Tier Architecture
9. Software Design Components (Criteria)
10. Software Design Components (Criteria)-1
11. Software Design Components (Techniques )
12. Software Design Components (Techniques )…
13. Software Design Components (Techniques )…
14. Open / Close Principle
15. Unified Modelling Language (UML)
16. Generalization
17. Relationships between Classes (Associati…
18. Relationships between Classes ( Aggregat…
19. Relationships between Classes (Compositi…
20. Relationships between Classes (Generaliz…
21. Problem Statement
22. Categories of UML Diagrams
23. Swim Lanes
24. Categories of UML Diagrams-1
25. Object Creation
26. Panel Discussion on Scenario
27. Motivation for Design Pattern
28. Categories of Design Patterns
29. Defination of Factory Method
30. Singleton Design Pattern
31. Problem Statement of Singleton Example
32. Category of Performing Cloning
33. Builder Design Pattern
34. Structural Design Patterns
35. Façade Design Pattern
36. Composite Design Pattern
37. Flyweight Design Pattern
38. Proxy Design Pattern
39. Category 3: Behavioral Patterns
40. Observer Design Pattern
41. Template Design Pattern
42. Memento or Souvenir Design Pattern
43. Command Design Pattern
44. Architectural Design Patterns
45. Refactoring

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